THE ADEQUACY IN USING GAMES

Authors

  • Islomova Latofat Fazliddinovna Faculty of English philology – Karshi State University

Keywords:

meaningfulness, teacher's repertoire, invaluable, teaching device, misconception, drilling

Abstract

Games are highly motivating since they are amusing and at the same time challenging. Furthermore, they employ meaningful and useful language in real contexts. They also encourage and increase cooperation. Games are highly motivating because they are amusing and interesting. They can be used to give practice in all language skills and be used to practice many types of communication.

References

Abbott G., D. Mc Keating, J. Greenwood. The teaching of English as an international language. A practical guide. London. 1981.

Azar B. Sh. Fun with grammar. New York. 2000

Bowman, Brenda. Teaching English as a Foreign Language to Large. Clevedon: Multilingual Matters. 1992.

Hess, NatalieMultilevel Classes. Washington, DC: Center for Applied Linguistics. 2006.

Brown, Douglas H. Strategies for Success: a practical guide to learning English. New York: Longman. 2002.

Dornyei, Zoltan. Motivational Strategies in the Language Classroom. Cambridge: Cambridge University Press. 2001.

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Published

2022-04-11

How to Cite

Fazliddinovna, I. L. . (2022). THE ADEQUACY IN USING GAMES. INTEGRATION OF SCIENCE, EDUCATION AND PRACTICE. SCIENTIFIC-METHODICAL JOURNAL, 3(4), 103–106. Retrieved from https://bilig.academiascience.org/index.php/isepsmj/article/view/427